About me
Andra M. Moisescu
Part of Studio444/ Senior Concept Artist at SuperPROTEIN Studios Inc.
As a senior artist, I have a diverse skillset, including Concept Art, Illustration and 3D modelling. I can work in different art styles depending on the project requirements. I’ve worked in AA, indie companies and as a freelancer on different projects such as Doctor Who: Worlds Apart and Unmasked Truths: Shattered Dreams. In my current role, I excel in both team and independent settings, effectively managing my workload remotely as well as the art team’s tasks using Jira and Trello. I thrive under tight deadlines while maintaining meticulous attention to detail.
My experience includes:
- Senior Concept Artist at SuperPROTEIN Studios Inc.: Specialising in transforming narrative briefs into production-ready story-driven environments, architecture, and props, utilising 3D blockout tools (like Blender/ZBrush) to support efficient production pipelines.
- Senior Concept Artist/Illustrator for Doctor Who: Worlds Apart (at Reality+): As one of the illustrators, I was responsible for delivering high-volume, polished final renders for all card art, characters, and UI icons for this live-ops mobile title.
My core expertise involves:
- Concept Development: Creating a wide range of assets (characters, creatures, props, environments) with a strong foundation in visual storytelling, anatomy, composition, light, and colour theory.
- Leadership & Outsourcing: Providing detailed constructive feedback and mentorship to internal and external teams, ensuring art direction consistency and smooth collaboration with Design and Engineering departments.
- Style Proficiency: Proven ability to work across various styles, particularly semi-realism/realism.
I leverage my proficiency in Adobe Photoshop, Krita and Blender and my understanding of the full development pipeline to deliver exceptional visual quality.
Experience
Senior Concept Artist
SuperPROTEIN Studios Inc. /Dec 2024 – Present ·
Project: Unmasked Truths: Shattered Dreams
In my current role, I am responsible for developing detailed and visually compelling environment concepts that align with the vision of the project. I work closely with the Lead Concept Artist and the 3D team to maintain consistency and quality. In my role, I research, gather references, create moodboards and document to communicate design ideas. I also make rough concepts, 3D mockups in Blender, finalised concepts, prop design and trim sheets, making sure they are all ready for production.
Key Responsibilities and Achievements:
- Story-Driven Environment Design: I specialised in translating complex narrative themes and creative briefs into detailed, cohesive story-driven environments, architecture, and large-scale locations for the game.
- Production Pipeline Integration: I utilise 3D blockout tools (such as Blender or ZBrush) to create robust models that ensure my environment and prop designs are production-ready and easily utilised by 3D artists and level designers.
- Senior Mentorship and Feedback: I actively contribute to the team’s growth by providing mentorship, offering clear, constructive feedback to junior artists, and collaborating closely with Art Directors and Production to achieve a unified vision.
- Visual Problem Solving: I focused on developing and refining the visual language and aesthetic tone, ensuring that environment and prop concepts not only looked visually compelling but also met technical and gameplay requirements, focusing on modularity.
Senior Concept Artist/ Illustrator
Reality+ /Full time-2yrs 4mos/
Project: Doctor Who: Worlds Apart
My time at Reality+ was focused on the live-ops mobile title, Doctor Who: Worlds Apart, where I served as the Senior Concept Artist/Illustrator. I was one of the main illustrators for the project, responsible for taking ownership of all core visual assets and ensuring high-quality, IP-accurate delivery under demanding deadlines. I’ve worked independently and with the rest of the team on different projects. I was responsible for developing and documenting the world art, a key feature in the game. I communicated and received feedback regularly from the BBC on my artwork. I’ve also managed the tasks of the art team by working closely with the production team, creating tasks and keeping track of deadlines on Trello and Jira. As a senior artist, I was also responsible for giving feedback to other artists’ work, mentoring junior to mid-level artists, and supporting the Lead Artist.
Key Responsibilities and Achievements:
- High-Volume Illustration: I was responsible with creating, ensuring and for delivering a substantial volume of polished final renders and illustrations for the live-ops game, including card art, world art, characters, UI Elements etc.
- Asset Ownership & Quality Control: I maintained a strong focus on high quality and visual consistency across all assets, applying strong fundamentals in composition, colour, and light to ensure the artwork was IP-accurate and production-ready. I also mentored both internal and external artists.
- Versatile Output: I created a diverse range of assets, including detailed character concepts, environmental backgrounds, and UI icons, demonstrating my versatility beyond a single focus.
- Live-Ops Experience: I successfully managed the demanding pace and prioritised workload necessary for a fast-paced, high-volume content environment typical of a live-ops mobile game.
- Worked closely with the BBC.
Freelance Concept Artist /3yrs-1mos/
As a freelance artist, I’ve worked closely with all my clients to visually interpret their ideas and provide the foundation for final designs. I had to manage my workflow, stay organised, and be responsible for delivering on time without supervision. I provided progress updates regularly to the client for review and feedback. I developed high-quality illustrations, including character designs, environments and props, depending on the project’s requirements.
Key Responsibilities and Achievements:
- Understanding the creative vision or concept provided by clients, art directors, or production teams.
- Creating rough sketches, mood boards, or thumbnails to communicate initial ideas quickly.
- Conceptualising and developing different character concepts, creature designs, environments and props.
- Responding to feedback from art directors, lead artists, and game designers by refining and adjusting designs.
- Create high-quality illustrations based on the requirements given by the client.
Projects
Unmasked Truth: Shattered Dreams